With new Watch Dogs on the doorstep and with a 2020 in which the way in which we depend on technology was even more evident, it becomes necessary to address the issues that this Ubisoft saga addresses since the first installment arrived in 2014.

In that sense, we had the opportunity to speak with the creative director of Watch Dogs: Legion, Clint Hocking, who began his story with Ubisoft nearly 20 years ago, as he co-wrote and was one of the leading designers of the first Splinter Cell, iconic stealth title released in 2002.

We started our conversation with Hocking referring to this antecedent, since Watch Dogs: Legion It has a strong stealth component and we wanted you to tell us out loud which aspects are preserved and which have been discarded in the way games of this aspect are developed.

Hocking said the evolution of stealth games You can see it in the way that many games incorporate mechanics of the genre, such as when the player approaches the enemy without being detected when moving forward while crouching.

‘We moved from an analog stealth based on light and shadow to make it more palatable for most players’, says before referring that Watch Dogs: Legion not a stealth title, because the stealth model is just accessible.

One of the aspects that most caught our attention when we participated in the beta of the game, is the way in which its argument revolves around rebel against the regime, and so we had to ask Hocking if Watch Dogs: Legion have political agenda or at least he portrays situations that concern him or the team.

In this regard, he said that the first Watch Dogs had nods to topics such as Privacy and the information technology used for manipulate and control people, and how the democracies and freedoms, while big tech companies abuse and take advantage.

Hocking says the world has changed a lot from how it was during the development and launch of the first Watch Dogs, and therefore this new title invites the reflection around the long-term consequences of those same issues, such as compromising democracies or abusing certain technologies to support authoritarianism.

Son real and relevant issues in the world today and in that sense Watch Dogs: Legion have a message of hope, that we can resist these kinds of problems that arise.

‘Watch Dogs: Legion is about power see the person next to you in the truck or in the supermarket and recognize that that person has a life, friends, family, work, activities, places that they like and beliefs, and realize that what we need to fight against these emerging crises is to recognize autonomy and individuality of the people around us, while looking for a way to help each other and of put aside our differences.

Is to recognize that fight together it is the way to a better future. Is to find the courage to oppose and fight authoritarianism, an idea that we see in the world today, so ultimately Watch Dogs: Legion has a message ‘Hocking enthuses.

Regarding whether the game sees technology as our ally or as the one that is leading us to dystopia, the creative says that he rather observes the space in between, because Benefactor technologies are here, but they only benefit a few how many, which explains the emphasis that they can be taken and used to arrive at a level of integral equality.

Watch Dogs: Legion comes the October 29th a PlayStation 4, Xbox One, PC y Stadia; el November 10 to Xbox Series X / S; and the 12th of November a PlayStation 5.