Square Enix’s Forspoken criticized for omitting localization and QA teams in credits.
Forspoken, the latest action-adventure from developer Luminous Productions and publisher Square Enix, has been the subject of criticism for failing to properly list its localization and quality assurance teams in the end credits. The game, which has been met with mixed reviews, has caused a stir online with its lack of proper credit for the people who worked on it.
The hashtag #TranslatorsInTheCredits has been gaining traction as other games have fallen short of giving everyone their due acknowledgement. The issue has been seen in titles such as The Callisto Protocol, Persona 3 and 4, and HBO’s The Last of Us television show.
Kotaku has previously highlighted the importance of everyone involved in a game’s development being credited, regardless of whether or not they are still employed at the studio. Erasing their names is akin to erasing their contributions to the project, which could hurt their future prospects and aspirations. Therefore, it is essential that everyone’s effort is valued and credited accordingly.
The problem of inadequate credits is not a new one, but it is one that needs to be addressed. It is the responsibility of developers and publishers to ensure that everyone who worked on a game is named in the credits. This is especially important for those in the localization and quality assurance teams, who often go unrecognized for their hard work.
It is essential that developers and publishers take responsibility for recognizing the efforts of everyone involved in a game’s development. Not only is it important to value the work of all those involved, but it is also necessary to ensure that their contributions are properly acknowledged. It is only through proper recognition of everyone’s work that the gaming industry can move forward and continue to create amazing experiences.
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